Basically the piercing guns and the conventional guns are fighting two different battles: Either the AE destroys the target before the other guns are not done with shields / armor, then even the low DPS from disruptor / cloud would have. You can kill him, more efficiently with Battleships(arc emitter/Neutron) and a Corvette(torpedo) screen and hit and run/trickster Admiral and more fleet power. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 2. Maybe the lack of speed boosts for kiting has been my issue. tech_arcane_deciphering: Armored. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). Titan. I just wouldn't put them on the L-Slots in battleships, they totally underperform there. 例如:“异种. Against the crisis I think Tachyon Lance with Kinetic Artillery is the stronger approach since they have such massive hulls. Disruptor type weapons (including Cloud Lightning and Arc Emitters) are very good against Fallen Empires and the Contingency, as they have a lot of shields and armour but relatively little hull. Also i recommend having at least 5-15 battleships equipped as Carriers and hear my. Those low rolls are outweighed by volume of fire. Stellaris. I'm playing on Ironman mode, 2350now with 15 250kish arc emitter battleship fleet. Unbidden: Unbidden is the only time that Arc Emitters actually shine. I can't find it anywhere in the. that weapon requires plasma weapons to research. And besides that a Mix of Kinetic and Energy Artillery. Helican Jul 19, 2016 @ 9:11am. The latter is my favorite, because they have such long range and bypass shields and armor. If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. In singleplayer you can just mass these, the AI will never counter them. Stellaris is a. The only defense that protects against Focused Arc Emitter, and the only defense with a favorable matchup against Devastator Torpedoes and Advanced Strike Craft. Arc-Emitter/Disruptor is perhaps the best combo available for a huge number of Fallen Empire and Crisis. 1 (played yesterday) funnily enough i had much better results with full on kinetic than arc emitters and empty, arc amitters and lightning and arc emitters and pd+hangar, despite heavily researching energy weapon repeatables and no kinetic ones, than with focused arc emitters. 6. Weapons with bonus vs Shields (like Kinetics) might be accidently considered a shield-breaker. How do you equip "arc emitters"? I saw them mentioned on this subreddit as being a good weapon, so I researched it(then a further upgrade). They said in the beta there will be a lot of missing icons or placeholder texts because its still work in progress. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. 00). Given this composition, Arc Emitter Missile Carrier and Disruptor Corvette would definitely be the way to go. My fleets usually have a composition that looks generally like arcs/neutrons on the battleships (artillery computer), artillery/plasma on the cruisers (line), autocannons/pd on the destroyers (picket), and autocannons/plasma on the corvettes (swarm). First, range. 2. Energy weapons are very good against all crisis and FEs - arc emitters against everything but prethoryn, neutron/tachyon vs them. A small amount of Point Defense defends against Torpedoes and. It goes double for a penetrating design, though, since Cloud Lightning is really poor (bad enough to make me wonder about using Arc Emitters with Neutron Launchers and Kinetic Artillery to leave my new starbases stronger while sacrificing less firepower) and Disruptors are absolutely useless, but Arc Emitters are good. Stellaris. The arc emitter is Severely underated in my opinion and will do rather well i highly recommend it and to have several tech lance battleships to deal/soften up some targets. In a space storm, Tachyon Lance just murders things. Arc Emitters have 3 strengths: Perfect (100%) accuracy. Live Chat; 1-800-522-3747 Mon-Fri, 9am To 2pm PST; 190 Sanhedrin Circle Willits, CA 95490; Connect With Us. Cloud Lightning; Giga Cannon vs Kinetic Artillery). 6 Ancient Saturator Artillery; 4 Explosive weapons. But when people go on about using them against the Unbidden (who use only shields), it's as good to use Focused Arc Emitters (because of the 50% shield pen) or Devastator Torpedoes, and definitely better to use Neutron Torpedoes. Technology in Stellaris is divided into 3 research areas with each area corresponding with one of the research resources: Engineering, Physics and Society. Arc Emitters I'm pretty sure. a Tier 3 technology cannot be "drawn" until the country owns at least six Tier 2 technologies. Stellaris. Only potential alternative are Arc Emitters and Cloud Lightning, but the damage output and range are awful. )Use a few carrier battleships with Focused Arc emitters and swarmer missiles, swarmer missile destroyers, and a sizable group of either corvettes/frigates and you'll be good to go. A better and stronger Arcology Project hsa. I'm not sure what the meta is regarding shields vs armor, but I usually favor shields because they don't need repairs. I don't know what or where things went wrong, but I tried giving the new patch a chance. The go-to way to use Whirlwinds is part of a balanced Battleship build. !!! This is the Stellaris 2. Lances don't ignore shields, but do ignore 100% Armor, vs 50% armor ignore for the Arc Emitters. This is only especially useful against fallen/awakened empiers since they invest heavily in armour and shield while having comparatively few hull points, due to the fact these weapons tend to have significantly notably worse DPS than other weapon types. If they have crystal infused plating and lots of hull points then I will use Giga Cannons, otherwise it is Arc Emitters all the way, especially if the enemy is. If you think Engineering research is bloated then get a propulsion specialist if you want guns or a voidcraft specialist if you want stations and chassis, and get a couple more tech picks. Cautious admirals with +range are good too, as getting the alpha strike in an engagement is important. Those that do will use cloud lightning and arc emitters with a strike craft bay. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. Disruptors and arc lighting are best used against fleets which have low number of ships but are instead very powerful, meaning they have large amount of shields and armor. The end of my last game i had 550. I hadn't noticed it. Focusing fire poorly also makes it more likely, but is bad overall. This is my first time I played with Stellaris, I think this is Stellaris Apocalypse, and apart from an early aborted attempt, this is my first game, so I don't know what can be. if you go heavy in frigates, and bypass armour and shields, you are going to spamm matter disintegrators, fighters,voidlightning,and arc emitters. Is there any way to remove arc emitters from use? My latest game has just turned into a match of whose X Arc emitter armed ships can destroy the opposing first which is pretty dull, i want to see my big ships dukeing it out with the enemies. You want +5% Damage buffs more than +5% rate of fire, to a point. 05) and (0. 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). 3. Considering how much shielding the Unbidden have, and Arc Emitters ignore all armour and shields, they seem to be the go-to XL slot weapon. So for this reason disruptors, arc emitters, and cloud lightning can work quite well. Then while conquering late mid-game, T5 shields, weapons, armos, etc, I find my 3 20K fleets being obiterated by the AI's own 20K fleets, which have lower tech armor, lower tech shields, and the same weapon tiers. Throw in a titans perdition beam and then you are having a party. Then while conquering late mid-game, T5 shields, weapons, armos, etc, I find my 3 20K fleets being obiterated by the AI's own 20K fleets, which have lower tech armor, lower tech shields, and the same weapon tiers. 4. Best Lategame Fleets: 20 BS with Forged Plates and Arc Emitter + 3 Lightning 4 BS only StrikeCraft+ PD and 1 Lightning 2 more BS or one Titan. Focused arc emitter battleships for contingency and unbidden, tachyon lances for prethoryn, run strike craft with either with contingency and unbidden they help by ignoring shields and thus can actually aid the FAEs in doing damage and with prethoryn they help by killing enemy strike craft ( even though prethoryn strike craft are really slow. Rare resource cost? neglible compared to everything else on a battleship. Only potential alternative are Arc Emitters and Cloud Lightning, but the damage output and range are awful. Damage on the arc emitter can be 1 to 1700. if the enemy is strong just check their composition and counter. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Artillery hits targets instantly but neutron launchers take time to reach their targets and reload. With their buffs, this WILL ONE-SHOT corvettes with flawless precision, regardless of evasion. In singleplayer you can just mass these, the AI will never counter them. For battleship going with focused arc emitter in the x-slot, since you will lack any hard hitter weapons it is best to just hit the hull directly with your x-slots from longer range. arc emitters are a powerfull first strike tool and like to focus on ebemies with full shields while nl focus enemies without shields. Life is MorningLightMountain. Cloud lightning is an L-size weapon with range 70 and average damage 11. A default level arc emitter lightning cloud battleship with increased range admiral usually brings the hull to half level before it gets targeted itself. So for a somewhat new person like me this sounds fantastic and that I should basically only use. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. Go to Stellaris r/Stellaris. 6, that means larger ships like battleships can only conceivably make use of hardening, as corvettes/frigates don't have enough aux slots to bother. Ignore all shields and armor That does sound appealing but after subtracting half base damage it. If we divide this by the 3000 hull points each of those ships has, 5 carriers go down immediately while a sixth limps. Plasma Throwers: tech_plasma_1. What am I missing?I am no longer maintaining my Stellaris mods and, as a result, they are probably incompatible with the latest release. I can see how the arc emitters aren't helping with defense breaking here. Stellaris. there is an XL slot (battleship spinal mount) weapon that is explicitly called "arc emitter". 解锁:在鼠标浮层中查看. Stellaris currently has no AoE of any kind, again barring the minefield aura. Add like 10+ battleships to your fleet and rip the enemy apart? I heard that the Giga Canon was the way to go, but it looks like Focused Ar Emitter (II) is way more OP. 2) Battleships with Arc Emitters and Cloud lightings are insanely powerful (especially with AI mod - because with it AI will able to get own repeatables too and since it pen weapons will start to win over "normal" one). True that Stellaris previously had balance issues when a bunch of naked corvettes were stronger then "normal" fleet on same money, but it was fixed loooong time. . Plasma is obviously an exception however- it does too little damage to shields. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. It can be a good option when going pure energy, as it will punish shield-heavy opponents that Neutron Launchers struggle with. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Stellaris. Meanwhile, the Whirlwinds and Marauders still have 45% and 40% tracking respectively, and a single volley from the Whilrwinds will kill 6 Corvettes and Marauders will kill 2. The Arc Emitter is a short-range large sized weapon capable of producing electrical discharges similiar to the Electrical Discharge Coil. While it seems good, it's actually better to use. 6. Still the point holds: THE META fleet is a BS only with a few torpvettes mixed incorisai Mar 22, 2019 @ 4:38pm. 1. The Big RollerOn average every Arc Emitter does 850. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Reply. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. Arc Emitter damage is very unreliable, their possible damage range is huge, from almost no damage to decent, you don't know what you are going to get per shot. Adding hull repeatables isn't really possible, because it would. As I said, Arc Emitters are great if you need to guarantee a few ships get killed. The focused arc emitter does 11. 1-1700 damage, 100% shield penetration, 100% armor penetration, goes straight to hull. So, let's say you are shooting at a ship that has 50% armor reduction, 100 shields, and 100 hull points. Even without repeatables that setup should be more than enough to handle any of the crises easily. 6+ Stellaris. This balances them out. Magyarharcos. 2 since they lost their Arc Emitters for Tachyon Lances. Ultimately went Kinetic on Battleships and Plasma on cruisers. 6, that means larger ships like battleships can only conceivably make use of hardening, as corvettes/frigates don't have enough aux slots to bother. Giga cannons do not do the job like arc emitters and cloud lighting is too short. An Arc Emitter is at least a T3 weapon in its base form, so comparing it to a T1 weapon wouldn’t be fair. The advantage of the Arc Emitter is a 10% higher base accuracy. Currently 2 computers try to get inside the minimum range. Armor if you don't know what you're up against or don't really care (generally stronger then shields), shields if you know it'll counter the enemy (Unbidden/Contingency). You can literally take the hull out from under everything, without having to peel back the shield and the armor first. that's not really helpful since you just mentioned all type of weapon category (arc emitters = energy, torps / missiles = kinetic and explosives). Fighting FE / AE is one of the best-understood military scenarios in Stellaris because it is so clear-cut: Focused Arc Emitter Battleships are the best setup to have, by a massive margin. Arc Emitter is too random in damage, Giga has range plus the supporting KA is better than anything in the energy field. The juggernaut is different because it can rotate so the arc emitters can always fire. 4 Anti-Shield. Compatible with Stellaris 2. And the damage buff of weapon type, should be multiplying. Stellaris Dev Diary #297 - Leaders, The Council, and Agendas. They have a fleet with about 90 of them and a single battleship, combined power of about 150k. About 1. Hello Stellaris: Console Edition Community! This afternoon we have released our second Nemesis update for Stellaris: Console Edition! This new version fixes several Community-reported bugs and integrates the Nakama multiplayer backend. Note that since the other weapons have no firing arc, the best setup right now are whirlwind missles and strike craft. But I’m also lazy. Arc emitters ignore shield and armour, but have a good chance to do pitiful damage, as their damage range is something like 1-350. Where do people stand on arc emitters? On paper with the average damage and the shield/armour pen they seem amazing but then you look at the damage…14 votes, 26 comments. Missiles are a solid weapon thanks to having good accuracy, great range, ignoring shields, and no damage penalties. Spinal Mount Bow (X slot) with Arc Emitter Carrier Core (2 S, 2 P, 2 H) with Disruptors, any PD/Flak, any Strike Craft Broadside Stern with Disruptors Line computer (Precog if available, Sapient otherwise) chance to hit auxiliary In both cases you can optionally mix in a Titan with the +10% tracking aura. Frigates are only really good as stealth ambush ships, and in any other role are just worse versions of Cruisers, and Destroyers are really only good as. Reply Averath Platypus • Additional comment actions. It shoots a 30° electric arc spreading through nearby walls and between enemies. Usually you want to specialize each ship; don't mix kinetic and lasers on a single ship, for example. But even then I will tend to go Giga if there. NK_2024 Collective Consciousness • 3 yr. If you see that your enemy has lots of shields and your other ships have weapons that deal lower damage to shields, Mega Cannons might be a better choice. The only difference was they were using Arc. Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. Sublight speed considered a debuff against 25x crisis because the player's advantage is the range of arc emitter. Cloud Lightning is the best L weapon to use with arc emitters and have incredibly low range for a battleship weapon. The Arc emitter splits its damage up too much. Arc Emitters and Focused Arc Emitters, I believe, are the strongest bow weapon for battleships, alongside a full array of Kinetic Artillery. ?It doesn't matter whether you pick energy or kinetic or explosive, as long as the weapons you use are ignoring shields and armor. Arc Emitter/Cloud Lightning battleships is the only strong argument I've found as certain builds can make those comically dangerous, at least in the 3. Stellaris. I've done the math and tests. Significant-Phase-71 • 2 yr. The regular Arc Emitter can do the job as well, but the Focused Arc Emitter is just better. Of course when Neutrons or the other X slots are in play, sustained DPS isn't really a factor when the alpha strike is all that matters. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. FE/AE and the Contingency are the best examples for this. 聚能电弧发射器 (Focused Arc Emitters) 解锁:在鼠标浮层中查看. 解锁:在鼠标浮层中查看. If thats Contingency, just use disruptors instead. 1 Titan for snare aura to reduce enemy disengage. never combine arc with anything else that isn't disruptor. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). Tachyon Lance and Kinetic Artillery carry the day. The tachyon lance does 15. but medium sized brawler cruisers and destroyers+corvette swarms with small distruptors are very effective against contingency ships if combined with cloud lighting and arc emitter/carrier battleships as they negate contingency ships heavy armor and shields while. Definitely an easy thing to test if you're curious. Finally we have the Focused Arc Emitter which bypasses both armor and shielding and hits hull directly. g. These are energy weapons too and they completly ignore shields. Looking at your fleet cap and assuming that it's all battleships with arc emitters gives us. Have enough repeatable techs that my ships can generally tank two hits from anything short of a spinal weapon before they die. So you're often better off equipping just the arc. Access to cloud lightning is well worth going to war over border access if you're already set on arc emitters. They have roughly 75% the DPS of the other X-L mounts and the same range, whereas med disruptors have roughly 1/3rd the DPS of t5 energy/kinetic weapons and shorter range. If they have crystal infused plating and lots of hull points then I will use Giga Cannons, otherwise it is Arc Emitters all the way, especially if the enemy is. The regular Arc Emitter can do the job as well, but the Focused Arc Emitter is just better. The very existence of other independent life forms is a threat to MorningLightMoun. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. Going heavy on PD is only necessary when fighting Prethoryn and L-cluster nanomachines. If you're going the FAE path, then you don't want Kinetic weapons at all. The Cloud Lightning is a weak and situational weapon, its only real advantage is that it synergizes with Focused Arc Emitter and is really inexpensive. Your Carriers will be weaker and more vulnerable for the loss of Focused Arc Emitter and Point Defense, and you will be locked out of Artillery Battleships which could be a problem against the crisis, but there's enough here to work with. Spinal Mount: Arc Emitter Carrier Core: Missile/Missile/PD/PD/H/H Artillery Stern: Kinetic Arty 50/50 Shields/Armor, Green components I've just added Afterburners for the speed, Artillery Computer Pure arty BB's trade nearly 1:1 with this but they don't have the versatility of Strikecraft so they get shredded by BB counters. 50% get to the shield. But, what makes them better than missiles, strike craft, or kinetics is the fact that they have higher. Loadout. If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. only cost a year. Battleships with an arc emitter up front, 2x hangars in the middle, and the broadside stern. Keep. There's even an argument for picking the lowest tier engines to save on alloys. 1-1700 damage, 100% shield penetration, 100% armor penetration, goes straight to hull. The focused arc emitter does 11. I've been doing more Stellaris math recently, trying to figure out optimal ship designs for 3. You just necro'd a post 18 months old. But that was just one war against one enemy, it is difficult to properly test things considering how long a stellaris game takes. Nov 9, 2023Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) will fare far better in close combat No they. In EVE, for example, the projectile weapons don't use energy, at all. I’ve read around a lot that arc emitter is worse than running either X weapons, but the Fallen Empire targeted me and is bringing a 174k fleet to my 120k fleet. Subscribe to downloadExtra Ship Components 2. The Arc Emitters don't have as high base damage at the other spinal mounts but hulls don't have. So an arc emitter can two-hit a battleship when lucky. It would be really neat if you could also test Giga vs Arc emitter, and likewise Tachyon vs Arc emitter. Often you'll find that you're bringing their Hull to 0 HP at about the same time their Armor is going to. Void clouds live to hang out there. Tachyon lance is close enough. Running a mixed force of missile cruisers (Nano-Swarm missiles and Devastator Torpedoes) and Battleships (Arc emitter, hangar section with PD and missiles, kinetic artillery aft). Pick two of Giga Cannon, Tachyon Lance, Focused Arc Emitter, repeats allowed: Thus, our 6 possible combinations are: Giga Cannon, Giga Cannon. Missile Carrier fleet: Battleships with Arc Emitter, Hangars, Point Defense (again, energy not flak), and 2 each of small and medium missiles. S, M - Disruptor L - Cloud Strike X - Arc Emitter Hope this helps, and have fun. I used battleships with focused arc emitter on spinal mount and cloud lightning on all large slots. This is a bit of a problem given the way the tech curve works in the current balance, since plasma is only relevant for maybe a few decades, so there's little point in even teching into it at all. Build throwaway fleets of nearly naked PD corvettes, and soak up the first volley of torpedoes when you engage. - All weapon technologies except point defense weapons are now among the least common and most expensive technologies of their technology tier (subtier 3). The giga has 50% armor pen, and an extra 33% shield damage. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Just make sure ur using arc emitters for battleships and maximized the ship weapon range, that will be the most effective way for fighting crisis. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 23 votes, 22 comments. The phase disruptor seems to be balanced enough, since it doesn't do massive damage. e. Huh, for me tachyon combined with 3 kinetic artillery and a plasma is effective against any other build, as just kinetic really drops off agaisnt armour and crystal plating and gets stomped. That almost never happens. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 0) Number of years since game start is greater. Arc emitters are another option to deal with ships that have high shields and/or high armor values but mediocre hull points (like the contingency). These are also easily moddable via its file, see #Tiers . 4. So, let's say you are shooting at a ship that has 50% armor reduction, 100 shields, and 100 hull points. Its anti-hull damage is about two and a half times higher than the Arc Emitter, and its anti-armor damage is even higher than that. It seems that arc emitters are slightly better. Prethoryn have shield pen so stack up more on armor and also they lack shielding so go for energy weapons mainly (don’t bother with Kinetic). Matter Disintegrator - A new approach. Against armour (scourge) Lances. Members Online • [deleted]. So that’s 2M damage per week. 6 I find that normal torpedo cruiser fleets to counter large ships and battleships fitted with arc emitters, hangar bodies and whirlwind missiles to kill everything else works great. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. 4 Kinetic Launcher; 3. The focused arc has 100% armor pen and 100% shield pen. For balanced fleet I'm using Arc Emitters, but my fleet is made of: Disruptor Corvettes. The downside is this is considered late game, because you must research Gamma Lasers to unlock Disruptors, then research all disruptor tech to unlock Arc. Their DPS + shield and armor penetration sound nice, but if you're unlucky, arc emitters could. 6, that means larger ships like battleships can only conceivably make use of hardening, as corvettes/frigates don't have enough aux slots to bother. The main advantage is that by the End-Game phase (assuming default 2200) you should have a few levels of repeatable tech on Physics for Energy Weapons to make AE+D+CL combo more powerful. Stellaris. Open console by pressing ~ and enter “research_technology (technology_id_here)”. The other 86% of DPS does not penetrate shields. Arc Emitters: tech_arc_emitter_1. woundedspider. Example: I clear the Enigmatic Fortress chain and unlock the research. Make sure you have high accuracy; aux fire control helps for this. tech_arc_emitter_2. Stellaris has a rather cheap upgrade system, where its easy to switch designs. Arc Emitter, Cloud Lightning, Disrupters - those weapons are all about ingoring enemies shields and. Cloud Lightning and Arc Emitters can be fitted on every weapon slot on a Battleship or Titan, and they both bypass shields entirely. Unbidden anchors provide 50% hardening to all units in the system. I did some research and have arc emitters, which should be helpful. The only difference was they were using Arc. With enough Arc Emitters you can roflstomp the nanite fleets before they even get into range. Ok so I will be going Arc Emitters + Phased Disruptors and Full Armor with 1 shield because I like to keep all my weapons in one tech and all of my defense in another tech for maximum repeatable technology efficiency. 50% pierce through the shield, but gets reduced by 50% of the ships armor. The Arc Emitter is probably the single best X-slot weapon with its vicious alpha strike. Arc emitter is energy weapon. It offers the best alpha strike) as many shields as you can fit one shield capacitor one reaction boosterNot to say Stellaris must follow history/be realistic, but it would give carriers a distinct advantage over other weapon systems. The focused arc has 100% armor pen and 100% shield pen. Stellaris Dev Diary #295 - Armies, Sectors, Messages, and More. Tho i have yet too see anything beat Arc Emitter spamm. Depending on the size of your fleet and the attackers, they may never even get into weapons range before they are eradicated. 8* 한국어 패치 및 설명. Of course it also costs you the entire hangar front section. ( stellaris noob) i dont have dlc so idk if that contributes Most of what I do doesn't striclty require a DLC. 3 Arc Emitter; 2. Now im not a pro Stellaris gamer by any means so I figured id ask on the forums abit to see what is meta in the game. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!Against fallen empires arc emitters. But imagine if projectile weapons in Stellaris had no power requirements at all. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 1-1700 damage, 100% shield penetration, 100% armor penetration, goes straight to hull. It's a very thin gaussian. @Holycannoli I find Focused Arc Emitters actually are the best X slot weapon, but the issue is that Phased Disruptors are mediocre and Cloud Lightning is bad. Armor if you don't know what you're up against or don't really care (generally stronger then shields), shields if you know it'll counter the enemy (Unbidden/Contingency). Why bother having shields and armour tech when a battleship can have its hull removed with one. Disruptors pair well with missiles, torpedoes, arc emitters, and strike craft. 例如:“异种. Getting thorugh the shield to increase the damage dealt to the hull takes too long because only 50% hit the shields. 0) Number of years since game start is greater than 10 (×2. Probably artillery is better. Logical-Table-3530 • 2 mo. Might actually be better for keeping your Battleships healthy, now that I think about it. The Contingency got nerfed pretty hard in 1. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. Why bother having shields and armour tech when a battleship can have its hull removed with one volley. Directions. Where's my fucking reactive armor, goddammit. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. I'm running Focused Arc Emitter / Carrier / Missile Battleships with Afterburners right now, and it stomps the AI very hard with minimal casualties. Accepted Payments控制台( console ),是群星( Stellaris )中用于修改,调试的一个控制器。 注意,本页面中的+号大多指空格。注意想知道名称或者需要可以输入debugtooltip来实现。 注: 铁人. Stellaris: Focused Arc Emitter - The Best XL Weapon? In this video I explore which XL is the most powerful in new 3. vs a balanced defense setup lance + kinetic artillery will result in artillery quickly downing shields and then lance cutting through armor and hull. Don't even research them. Focused Arc Emitter in the front, a couple hangars in the core, and a couple Whirlwind Missiles in the stern should theoretically create a design that will be moving between 120 and 150 range. The combination of range, ignoring stacked FE defenses, and reasonable accuracy, combined with bypassing point defense, makes it a trivial choice. Add like 10+ battleships to your fleet and rip the enemy apart? I heard that the Giga Canon was the way to go, but it looks like Focused Ar Emitter (II) is way more OP. For one, I like to micro. but theres nothing wrong with a good Arc emitter 😂 also, fit a battleship with low range, high damage brawler weapons like neutron blasters to hold the line. It's been very fun, and lately I've been strongly focused on Shields vs Armor vs Plating (Hull). In a space storm, Tachyon Lance just murders things. ago. ago. Thread starter CocoCincinnati; Start date Dec 17, 2022; Jump to latest Follow Reply Menu We have updated our. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Yeah, the only thing that's doing work is Arc emitter in that ship, and the huge number of 56 evade Escorts will kinda put a dampener on that. focused arc emitter would be awesome if there was a good armor ignoring L slot weapon but there isnt (cloud lightning has bad range and bad dps) Its worth it to go for arc emitters and leave the other slots empty as soon as your opponent has less than ~1/3 to 1/4 their defenses in form of hull, which is the case for fallen empires, contingency. But arc emitter carriers slot nicely with missile cruisers. Again, don't waste money on more than a single shield emitter for them, and load them down with arc emitters and kinetic artillery. (50/50 armor/shields, half weapons good against shield, Hull and other half against armor etc) 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). Pick +20% range computers. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. This is my attempt to sort out some things and get rid of confusion. It also adds several new subtrees with technology based on crystals, psionics, gravity. Prime is life. I personally go with neutron / gigacannon, but others use arc emitter / cloud lightning. One mechanic in favor of bypass weapons is that ships lose 1% fire rate for every 2% hull lost, thus an alpha strike from Arc Emitters can reduce sustained damage from enemy fleets. Arc emitters instead of proton/neutron torps and giga cannons. Arc Emitters and Focused Arc Emitters, I believe, are the strongest bow weapon for battleships, alongside a full array of Kinetic Artillery. Use the torpedo computer, and fill up free slots with missiles. The AI likes to use point defense and smaller ships, but if there's a problem just throw more bullets (swarmer missiles and strike craft) at it. The other main weapon loadout is Neutron Launches with a Giga Cannon. I personally feel that Neutron Launchers make a better pairing with the Focused Arc Emitter precisely for this reason, since they punish hull-heavy ships that counter the Focused Arc Emitter. Arc Emitters. 1) (HEAVILY OUTDATED, PLEASE USE ANOTHER GUIDE FOR MP META). So on the alpha strike alone, the Carriers are killing 26 Corvettes. As soon as I get titan I am going to launch an offensive. 1 (played yesterday) funnily enough i had much better results with full on kinetic than arc emitters and empty, arc amitters and lightning and arc emitters and pd+hangar, despite heavily researching energy weapon repeatables and no kinetic ones, than with focused arc emitters. It's contextual really. Combining with arc emitters and/or torpedoes makes it more likely. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 0) Number of years since game start is lower than 5 (×2. Stellaris heavily rewards specialization, through planetary designations, efficiency-boosting buildings, species modification, governors, and a slew of other game mechanics. In Full Late Game a Behemoth with +40% Range and you will win every capacity and ressource war. Arc Emitters will suck, but on average a volley from those will still kill 4 Corvettes. Why bother having shields and armour tech when a battleship can have its hull removed with one volley. 1 arc emitter + 2 plasma cannons+1 phased distruptor +2 PD < > Showing 1-10 of 10 comments. Stellaris. 3 Afterburners. Focused arc emitter battleships for contingency and unbidden, tachyon lances for prethoryn, run strike craft with either with contingency and unbidden they help by ignoring shields and thus can actually aid the FAEs in doing damage and with prethoryn they help by killing enemy strike craft ( even though prethoryn strike craft are really slow.